Background

With over 10 years of experience as an audio professional, I have had the opportunity to wear many hats—Session Guitarist, Pianist,Composer, Sound Designer, Audio Producer, and Audio Team Lead—while growing alongside the evolving game and interactive entertainment industries. I have composed expansive original soundtracks for JRPGs and visual novel–style titles, contributing to hit mobile games in Japan such as Evertale, Tokyo Debunker, and Ragnarok Mobile: Eternal Love, as well as creating music and sound effects for dozens of slot titles in the iGaming space.

As my career progressed, I naturally expanded into audio production and direction roles, leading end-to-end audio pipelines from concept through implementation, audio QA, and final shipment. This included overseeing all audio assets—music, sound effects, and voice-over. Working with globally distributed teams and collaborating closely across multiple game disciplines, I have successfully helped ship over 17 titles as an Audio Producer, ensuring high-quality audio experiences that support both creative vision and production goals. Notable projects include Play’n GO’s Viking Runecraft Apocalypse, Megadon, and Megadon Feeding Frenzy.